Full Game:

A tower defense game in which your map changes on every room as you traverse a procedurally generated dungeon. As you progress, find more towers, as well as collect passive upgrades and active items. With a limited number of towers, players are able to quickly move their towers around the room to encounter the greatest current threat.

Boss Update

This is a very early demo of the tower movement mechanics, the ability to traverse from room to room, and of the treasure rooms and stores you will encounter throughout a run. The level now ends with a simple final boss and a win screen.

All Art and UI is prototypical and not in any way intended for the final release. 

What I would like to find out from this prototype is:

1. Whether the ability to move towers is an engaging mechanic.

2. How the controls feel.

3. Whether there are any bugs.

4. Feelings about switching between rooms after every wave.

5. Thoughts on the passive upgrade system.

If you have feedback on this prototype, please let me know in the Community section of this page.

Development log