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Chamber Defense
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Devlog
Boss Update:
June 20, 2019
by
nickstern
June 20th, 2019: Added a Level 1 Boss Room at the end of the level, and a Demo Win Screen immediately after...
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Store And Money Update
June 19, 2019
by
nickstern
June 19th, 2019: Stores and a Money system have been added to the game. Stores should appear about every five rooms. Stores will randomly sell either health, or new items. Money is gained through kill...
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Passive Item Update
June 13, 2019
by
nickstern
June 12th, 2019: Over the last several days I have been adding the capability to have passive upgrades as you progress through a run. This necessitated the creation of items, a new screen, and a globa...
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Prototype 5:
June 08, 2019
by
nickstern
June 7th, 2019: Today I made the following changes to the prototype: Removed the reload mechanic in favor of a more simple time between shots. Added multiple wave configurations, with different amount...
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Prototype 3
June 07, 2019
by
nickstern
June 6th, 2019: Based on initial feedback to Prototypes 1 and 2, Today I implemented the following features: Added a step between switching rooms and the room beginning to spawn enemies. This stage al...
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Prototype 2:
June 06, 2019
by
nickstern
#Prototype
June 5th, 2019: Big day today, as the first two builds for Chamber Defense were released. Prototype 1: A demo of the core gameplay mechanic, the ability to move towers around the map. Prototype 2: Hav...
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