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Chamber Defense

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Devlog

  • Boss Update:
    June 20, 2019 by nickstern
    June 20th, 2019: Added a Level 1 Boss Room at the end of the level, and a Demo Win Screen immediately after... Continue reading
  • Store And Money Update
    June 19, 2019 by nickstern
    June 19th, 2019: Stores and a Money system have been added to the game. Stores should appear about every five rooms. Stores will randomly sell either health, or new items. Money is gained through kill... Continue reading
  • Passive Item Update
    June 13, 2019 by nickstern
    June 12th, 2019: Over the last several days I have been adding the capability to have passive upgrades as you progress through a run. This necessitated the creation of items, a new screen, and a globa... Continue reading
  • Prototype 5:
    June 08, 2019 by nickstern
    June 7th, 2019: Today I made the following changes to the prototype: Removed the reload mechanic in favor of a more simple time between shots. Added multiple wave configurations, with different amount... Continue reading
  • Prototype 3
    June 07, 2019 by nickstern
    June 6th, 2019: Based on initial feedback to Prototypes 1 and 2, Today I implemented the following features: Added a step between switching rooms and the room beginning to spawn enemies. This stage al... Continue reading
  • Prototype 2:
    June 06, 2019 by nickstern#Prototype
    June 5th, 2019: Big day today, as the first two builds for Chamber Defense were released. Prototype 1: A demo of the core gameplay mechanic, the ability to move towers around the map. Prototype 2: Hav... Continue reading
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