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Recent updates

Boss Update:
June 20th, 2019: Added a Level 1 Boss Room at the end of the level, and a Demo Win Screen immediately after...
Store And Money Update
June 19th, 2019: Stores and a Money system have been added to the game. Stores should appear about every five rooms. Stores will randomly sell either health, or...
Passive Item Update
June 12th, 2019: Over the last several days I have been adding the capability to have passive upgrades as you progress through a run. This necessitated the crea...
Prototype 5:
June 7th, 2019: Today I made the following changes to the prototype: Removed the reload mechanic in favor of a more simple time between shots. Added multiple wa...
Prototype 3
June 6th, 2019: Based on initial feedback to Prototypes 1 and 2, Today I implemented the following features: Added a step between switching rooms and the room b...
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Prototype 2:
June 5th, 2019: Big day today, as the first two builds for Chamber Defense were released. Prototype 1: A demo of the core gameplay mechanic, the ability to move...
1 file
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Last post
This is a very early demo of the tower movement mechanics. All Art and UI is prototypical and not in any way intended fo...
started by nickstern Jun 05, 2019
2 replies
183 views
1. Whether the ability to move towers is an engaging mechanic. Yes, the choice of where the towers are placed works well...
started by DevonTrammell Jun 24, 2019
103 views
No replies yet