June 19th, 2019: Stores and a Money system have been added to the game. Stores should appear about every five rooms. Stores will randomly sell either health, or...
June 12th, 2019: Over the last several days I have been adding the capability to have passive upgrades as you progress through a run. This necessitated the crea...
June 7th, 2019: Today I made the following changes to the prototype: Removed the reload mechanic in favor of a more simple time between shots. Added multiple wa...
June 6th, 2019: Based on initial feedback to Prototypes 1 and 2, Today I implemented the following features: Added a step between switching rooms and the room b...
June 5th, 2019: Big day today, as the first two builds for Chamber Defense were released. Prototype 1: A demo of the core gameplay mechanic, the ability to move...